VFX Artist (Godot) at Grizzly Moose Games
π Remote | π¨π¦ Canada | β³ Short-term contract
About Us ππ«
Grizzly Moose Games is a fully remote indie studio based in Canada. We're building BioRogue, a 3D twin-stick action roguelite with intense bullet hell combat, set on a genetically twisted island ruled by the splicing-obsessed King Aric. You fight with living cybernetic fish-guns and a deep mutation system that lets every run turn into something new.
We're a small team that cares a lot about the game and about each other. We value open communication, kindness, and doing great work together.
Who We're Looking For π€
- Talented, with a strong eye for game feel and readable effects
- Respectful and friendly, someone who makes the team better to work with
- Self-motivated and comfortable working remotely
- Open to feedback and excited to iterate
What You'll Do π₯
- Create and refine VFX and particles in Godot 4.7 using the engine's built-in tools
- Give our existing VFX some love, especially our blood system
- Build new effects across the game, including:
- Attack VFX (fish-gun shots, impacts, mutations)
- Environmental VFX (bio-labs, warped ecosystems, regime strongholds)
- UI VFX
- Work closely with art and engineering to keep effects readable in busy bullet hell combat
Requirements π οΈ
- Proven ability to create and refine visual effects in the Godot game engine
- Experience with Godot particle systems and shaders
- A portfolio showing real-time VFX work
Nice to Have π
- Experience with action, roguelite, or bullet hell games
- Familiarity with optimizing VFX for performance
Compensation π°
We're a start-up studio with very limited funds, and this role is supported by the small amount of accelerator funding we've received. We want to be upfront about what that means:
- $30 to $45 CAD per hour, based on experience
- Short-term contract with a fixed budget and a clear set of VFX goals
- Higher rates are absolutely on the table, but since the budget is fixed, a higher rate comes with higher expectations for quality and output per hour
How to Apply π¬
Send your resume and portfolio to studio@grizzlymoosegames.com with "VFX Artist" in the subject line. Tell us a little about yourself and an effect you're proud of!

